Project 1

BeatBox-VR

"BeatBox-VR". is a virtual reality drumming experience that allows players to play and interact with a full drum set in a 3D environment. Inspired by the power of music and the immersive capabilities of VR technology, our objective was to create a game that not only teaches the fundamentals of drumming but also provides an entertaining platform for advanced musicians to practice and perform.

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Project 2

Limited Space - Ludum Dare 54

The core idea is to create a game that challenges players' problem-solving skills and agility with an emphasis on Physics based gameplay. The game's unique mechanics, such as re-sizing and surface manipulation, encourage creative approaches to obstacles. The focus on a first-person perspective enhances immersion, making players feel like an integral part of the game world.

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Project 3

Grey Scout - A 'Sokpop' Demake

This game is a third-person adventure featuring a blend of stealth, and exploration mechanics. Players control a character with advances moevemnt and NPC interactions, all the while managing a stamina system. The game world consists of areas filled with grass and forests, with grass areas serving as hiding zones to facilitate stealth gameplay against patrolling enemies. AI-driven enemies will chase the player upon detection but enter an alert state if the player is hidden, adding tension and strategy to player movements. Captive NPCs within the game can follow the player and contribute to the score, which is an integral part of the core gameplay loop.

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Project 2

Aether Tag

a Laser tag inspired duel arena game for the Meta Quest 3 called "Aether Tag". We kept this concept quite broad throughout. This became an advantage of our agile approach as we needed to pull back on scope.

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